Render Multi Objects
This addon repeats rendering multiple time(per objects) with the active camera at the same angle in one click.
When you want to render multiple objects, it is very tedious to repeatedly go through the process of "render → move camera → render...".
This add-on allows you to render large numbers of individual objects at once.
Note: Version 1.0.1 and above are compatible with Blender 3.2 and above.
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How to use
- Set camera and render settings as you want. (Camera view is also used when render viewport.)
- Select objects that you want to render. (You can ignore this process if you will use Active Collection option later.)
- Set object active. (Each is rendered while maintaining the positional relationship between this object and the camera.)
- Render > Render Multi Objects.
- Select an option in the popup and hit OK to render.
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If you want to cancel a render in progress, click the "Cancel Render" button that appears in the menu at the top of the Image Editor (the window that opens when you start rendering).
This button will stop the repeated rendering process, but it will not stop the rendering that is currently in progress.
If you want to stop a rendering that is currently in progress, press the Esc key.
Options in the popup
-
Object Select Type
- Selected: will render selected objects.
-
Active Collection: will render objects in active collection.
The Active Collection icon will be highlighted.
You can click on the collection to change it.
-
- Solo Each Object: Render only each object, hiding other objects. (This will only affect selected or in active collecition objects.)
- Fit Selection to Camera Frame: Moves the active camera (without changing its orientation) so that its view frames the selected objects.
- Render Viewport: Render viewport instead of render view.
- Render Animation
- Fix Camera: Normally, the camera moves by applying an offset between the active object and the camera for each object, but when this is turned on, the camera does not move.
-
Base Name: Base name of the rendered file.
- Object Name: Use each name of objects.
-
Index: They are numbered starting from 0 in the order they are rendered.
This is not the order of selection or the order in the outliner.
- Use Prefix / Suffix: When turned on, the input field is displayed.
Update
1.1.0
|
The following features have been added: - Canceling a rendering midway. - Rendering animation. - Switching base name of rendered file between "Object Name" and "Index". - Adding prefix or suffix to rendered file. |
1.0.2
|
Fixed an issue where an error would occur when the camera object name and the camera name were different. |
1.0.1
|
Compatible with various Blender version. Added render viewport function. |