Fast Sculpt and Paint Assistant

This addon makes using various sculpt and paint operation easy in one key.

Remove tedious moving finger process across keyboard.

This is especially effective for pen tablet users.
While the number of shortcut buttons on the pen tab is limited, you will be able to sculpt and paint without taking your left and right hands off the pen tablet as much as possible.

There are menus for Sculpt mesh, Texture Paint, Vertex Paint, Weight Paint, Sculpt Curves, and objects created from the sculpt menu.

日本語のドキュメント

New feature creating measure in version1.8!!!

How to use

Sculpt mesh

In sculpt mode, menu will open when you press "Shift + U" key (by default, you're able to change from preferences).

Press same key or click empty area to close with do nothing.


The menu is separated from some section as below.


1: Change brush radius / 2: Change brush strength / 3: Change Smooth brush strength

4: Open view pie / 5: Open brush settings / 6: Open brush texture / 7 Open brush stroke / 8: Open brush falloff/ 9: Open brush context / 10: Open face sets pie / 11: Open set pivot pie / 12: Open auto masking pie / 13: Open remesh panel / 14: Open Symmetry Panel

15: Invert mask / 16: Grow and Shrink mask / 17: Smooth and Sharpen mask / 18: Clear mask

19: Save file / 20: Add mirror modifier / 21: Symmetrize / 22: Zoom Region / 23: Toggle Front Face Only / 24: Toggle Falloff Shape

25: Lock Z Axis / 26: Lock Y Axis / 27: Lock X Axise

28: Invert Visible / 29: Show all topology / 30: Hide topology by bounding box / 31: Hide topology by mask

32: Remesh with initial size(editable from preferences) / 33: Remesh / 34: Sample detail size and remesh / 35: Remesh with voxel size times multiplier2(editable from preferences) / 36: Remesh with voxel size times multiplier1(editable from preferences) / 37: Remesh with voxel size divided by multiplier1 / 38: Remesh with voxel size divided by multiplier2 / 39: Smart Multires

40: Create new primitive object(some paraneters are editable from preferences) / 41: Join Objects / 42: Make backup / 43: Transfer mode / 44: Switch mode

45: Toggle erase alpha

46: Next matcap / 47: Previous matcap / 48: Toggle favorite matcap / 49: Show or hide Wireframe of active object / 50: X-ray / 51: Toggle Silhouette / 52: Flip Matcap / 53: Toggle Shade Smooth / 54: Show or hide active object / 55: Show or hide collection set by UI / 56: Change opacity of images in collection set by UI

57: Create Measure / 58: Show All Measure / 59: Hide All Measure / 60: Delete All Measure




Clicking "16: Grow and Shrink mask" and "17: Smooth and Sharpen mask" will allow you to edit the mask by moving the mouse.

  • Move the mouse to the right to Smooth/Grow, and to the left to Sharpen/Shrink.
  • Confirm with left click, right click, enter key or Esc key.
  • This operation cannot be canceled, so if you wish to do so, please undo after confirming.
  • The amount of mouse movement to change the value can be changed from Preferences.

39: Smart Multires is for when there are too many vertices and getting your Blender slow.

The following operations will be performed automatically:

  • First,system duplicates active object.
  • Remesh the duplicated object.(Be careful that it is remeshed with current voxel size.
    Need to set voxel size to more large than active object's one.)
  • Then, automatically added multiresolution and shrinkwrap modifier.(Default subdivision of multiresolution is 2.)

If you are satisfied, you will apply shrinkwrap modifier.
If not, subdvide more or redo with different voxel size before apply.

It may be fast your Blender.


When you press "41: Make backup", active object duplicated and move to collection named OBJECTNAME_backup that is automatically created and hide from viewport.


When you press "41: Make backup", active object duplicated and move to collection named OBJECTNAME_backup that is automatically created and hide from viewport.


"44: Toggle erase alpha" is switch between active blending mode and erase alpha. This only works when active brush is Paint.


To set favorite matcap for "47: Toggle favorite matcap", press "SetFavMatcap1" and "SetFavMatcap2" from viewport shading panel after changing matcap you want to register.


To set collection for "54: Show or hide collection set by UI", in outliner, right click on collection you want to set and press Set to Show/Hide Collection button.


To set collection for "55: Change opacity of images in collection set by UI", in outliner, right click on collection you want to set and press Set to Image Collection button.


Creating base mesh from New Object panel

In the new Object panel, the three items in the red box in the image below are for creating your own base meshes, and the other items are for adding primitive meshes.


(The New Object panel can be opened by pressing the shortcut key in Object mode, or by pressing the shortcut and selecting "New Object" in Sculpt mode.)

When you press the "Shift + U" keys (which can be changed from the settings) in edit mode for an object created with the three items in the red frame, the corresponding menu will open.

Curve
Round Skin
Skin

Texture Paint

In Texture Paint Mode, menu will open when you press "Shift + U" key (by default, you're able to change from preferences).

Press same key or click empty area to close with do nothing.

The menu is separated from some section as below.

1: Change brush radius / 2: Change brush strength

3: Draw Tool / 4: Soften / 5: Smear / 6: Clone / 7: Fill / 8: Mask
Note: In Blender 4.3 and above, these are buttons to access each brush rather than tools.

9: Toggle Paint Mask / 10: Invert Selection / 11: Select All / 12: Deselect All
(10, 11, and 12 go to Edit Mode, change the selection, and return to Texture Paint Mode.)

13: Swap primary and secondary brush colors / 14: Change primary brush color to white / 15: Change primary brush color to black / 16: Toggle between Erase Alpha and current blend mode

17: Toggle between single color and gradient / 18: Switch to Linear Gradient / 19: Switch to Radial Gradient / 20: Flip gradient colors / 21: Reset gradient colors

Switch Blend Mode to

22: Mix / 23: Darken / 24: Multiply / 25: Color Burn / 26: Linear Burn / 27: Lighten / 28: Screen / 29: Color Dodge / 30: Add / 31: Overlay / 32: Soft Light / 33: Hard Light / 34: Vivid Light / 35: Linear Light / 36: Pin Light / 37: Difference / 38: Exclusion / 39: Subtract / 40: Hue / 41: Saturation / 42: Color / 43: Value / 44: Erase Alpha / 45: Add Alpha

Color Palette

You can check the active palette from N Panel > Tool > Brush Settings > Color Palette.

Colors are added to the Color History when you perform an action such as painting after changing the Primary or Secondary Color.

If you turn on "Add an existing color to History" in Preferences, colors that have already been added to History will be added in the order they were used.

If brush color usage is Gradient, a list of gradient colors will be displayed at the top of the 3D Viewport.

These are simplifications and do not accurately represent the position on the color ramp.

If you want to change the details, change the color ramp in N Panel > Tool > Brush Settings > Color Picker.


When you drag on the Color Palette, a rectangle will appear over the selected color.

When you release the mouse in this state, the following will happen depending on the brush color usage:


Single Color: Set selected color to secondaty color


Gradient: Open panel for set selected color to secondary or one of gradient

Vertex Paint

In Vertex Paint Mode, menu will open when you press "Shift + U" key (by default, you're able to change from preferences).

Press same key or click empty area to close with do nothing.

Most of them are the same as Texture Paint.

Since gradients cannot be used in Vertex Paint, that part has been removed and the tools have been changed to those used in Vertex Paint.

Note: In Blender 4.3 and above, these are buttons to access each brush rather than tools.

Weight Paint

In Weight Paint Mode, menu will open when you press "Shift + U" key (by default, you're able to change from preferences).

Press same key or click empty area to close with do nothing.

Most of them are the same as Vertex Paint.

Since you cannot use color in Weight Paint, that part is missing and the tool has been changed to that of Weight Paint.

The donut-shaped part that changes the strength has the upper half changing the strength and the lower half changing the weight.

Note: In Blender 4.3 and above, these are buttons to access each brush rather than tools.

Sculpt Curves

In Sculpt Mode for curves, menu will open when you press "Shift + U" key (by default, you're able to change from preferences).

Press same key or click empty area to close with do nothing.

The outermost parts, clockwise from the top right, are "Toggle Select Mode", "Select All", "Deselect All", "Invert Selection", "Grow Selection" and "Toggle Falloff Shape".

Note: In Blender 4.3 and above, these are buttons to access each brush rather than tools.

Settings

In preferences, there are some parameters.

In sculpt mode, the following appears in the top header.
Mirror Alert Axis / Falloff Shape / Lock Axis / Front Face Only

Update

3.0.1
Fixed an issue where an error would occur when in non-paint mode.
3.0.0
Supports various paint modes.
2.1.1
Fixed issue that icons turn pink.
2.1.0
Compatible with Blender4.3.
2.0.3
Fixed bug of menu doesn't open in version 2.0.2.
2.0.2
All icon images are now linked.
2.0.1
Compatible with Blender 4.2.
2.0.0
Added menu for sculpt curves.
- Added Multires function.
- Fixed Radius display misalignment.
- Fixed an issue where the function to change the matcap was unable to select an added matcap.
1.8.2
Fixed small bug.
1.8.1
Fixed bug when create round skin in Blender4.0 and over.
1.8.0
Added measure functions.
Compatible with japanese.
Fixed bug when blender ui is not english.
From this version, it is compatible with Blender 3.1 or higher.
Sculpt icons created by Freepik - Flaticon
Painting icons created by Freepik - Flaticon
Paint brush icons created by Freepik - Flaticon